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Game to Learn

This blog supports a presentation for teachers about using digital games in the language classroom

Tuesday

References


References:

Johnson, S (2006) Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter, Riverhead Books
Prensky, M (2001) ‘Digital Natives, Digital Immigrants’ available at:
http://www.marcprensky.com/writing/

Games & Walkthroughs:

THE BAR: http://www.gotmail.jp/apps/bar_e.html
THE BAR walkthrough: 
http://www.kahsoon.com/2006/02/16/the-bar-walkthrough/
GROW CUBE: 
http://www.eyezmaze.com/grow/cube/
MOTAS (Mystery of Time and Space): 
http://www.albartus.com/motas/
MOTAS walkthrough: 
http://finalgrunt.free.fr/MOTAS/index.html
NESQUIK: 
http://www.nesquik.com/games/nesquikQuest.aspx
SAMAROST 1: 
http://www.samorost.net/samorost1/
SAMAROST 2: 
http://www.samorost.net/samorost2/
SAMAROST 2 walkthrough: 
http://www.kahsoon.com/2005/12/09/samorost-2-walkthrough/
QUEST FOR THE REST: 
http://www.questfortherest.com/
Posted by blog-efl at 02:24
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Index

Description
About Me

Why Computer Games?
Types of Games
Gap Fill
Relay Reading
Jigsaw Reading
Dictogloss
Information Gap
Live Listening
Observe and Write
Observe/Vocabulary
Watch and Say
Listening/Questioning
Conclusion
References

Presented at

  • Virtual Round Table 2010
  • IH ELT Conference 2010

Games

  • Samorost 2

References

  • Digital Play
  • Online Games for ESL - Article
  • Kyle's EFL Games Wiki
  • Video Games as Learning Tools
  • Game Log
  • Game Ontology Wiki
  • Pedagogy through Games
  • Design of Videogames for LL
  • Connecting Games & Youth
  • Jay is Games Blog