You can make greater use of the walkthroughs of some games with a strong narrative (such as Grow Cube), giving students the text without additional tasks. Here, students’ need to comprehend the text in order to complete the game. In this sense the game becomes the comprehension check of the text.
Grow Cube can be used in lots of different ways - not just the way suggested above. It is a fabulous game for encouraging creative writing too - you can ask the students to come up with a story based on the game and then rewrite it, adding adjectives and fleshing out the details as they wish.